Flight Simulator X - Aircraft Repaints, Textures and Modifications
RAF Gloster Meteor FR.9 (VZ603) No. 8 Sqn by Henk Schuitemaker / Just Flight
Delta Airbus A321-211 Pack by Lee Grant
Delta Airbus A320-211 Pack 2 by Lee Grant
Delta Airbus A320-211 Pack 1 by Lee Grant
United Airbus A319-131 Pack by Lee Grant
The Netherlands Government Douglas C-47 (PH-PBA) as operated from 1946 - 1947 and 1947 until 1960 by Emile Lancee
Adjusted Load Data For the FSX Default Boeing 747 Used Like a Freighter by Gerard Guichard
Air Canada Boeing 747-400 (C-GAGM) by Piotr Lukaszyk
Hellenic Air Force Douglas C-47 v3.12 Beta (492622) by Vassilios Dimoulas
Egyptair "Suez Canal Sticker" Boeing 777-300ER (SU-GDO) by Kareem Amr / (PMDG) / Sim Birds Textures
Egyptair "Suez Canal Sticker" Boeing 777-300ER (SU-GDN) by Kareem Amr / (PMDG) / Sim Birds Textures
Boeing 777 EgyptAir 'New Suez Canal' SU-GDO by Zayn Ridhwan
Boeing Stratocruiser SAS OY-STC repaint by Quentin Barthélemy
Gloster Meteor F.8 Dutch Air Force 3W-31 by Henk Schuitemaker / Just Flight
Airbus A319 IAE Bangkok Air (HS-PPF) by Miguel Angel Taboada
VATSIM World Flight 2016 Custom Livery by Emmanuel Pacamalan
Flight Simulator X - AI Aircraft
Orbest Airlines Airbus A330-200 PW by Joel Branchu
Evelop Airbus A330-200 PW (EC-MKT) by Joel Branchu
FSX/P3D FSPXAI A330-200 PW Brussels Airlines by joel branchu
Flight Simulator X - Scenery Design
Passenger Terminal Albacete by FSX-Studios/ Michael Krauss
Flight Simulator X - Miscellaneous Files
PMDG made EZ (version 1.0) by Robin Heinis
Flight Simulator 2004 - Original Aircraft
Posky B737-800WL (TUI Airlines Netherlands) by Kevin Kruk
Posky B737-800WL (SunExpress Deutschland) by Kevin Kruk
Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
TACA Airlines Boeing 767-2S1 (N767TA) by Danny Cummings
Iberia Airbus A330-200 (EC-MIL) by Xudeva Irribarra
Prepar3D - Aircraft Repaints, Textures and Modifications
The Netherlands Government Douglas C-47 (PH-PBA) as operated from 1946 - 1947 and 1947 until 1960 by Emile Lancee
Thursday
Friday
Flight Simulator X - Aircraft Repaints, Textures and Modifications
RAF Gloster Meteor FR.9 (VZ603) No. 79 Sqn by Henk Schuitemaker / Just Flight
Kunming Airlines Boeing 737-800 WL by Lingyuan He
RAF Gloster Meteor FR.9 (VZ603) No. 8 Sqn by Henk Schuitemaker / Just Flight
Delta Airbus A321-211 Pack by Lee Grant
Delta Airbus A320-211 Pack 2 by Lee Grant
Delta Airbus A320-211 Pack 1 by Lee Grant
United Airbus A319-131 Pack by Lee Grant
The Netherlands Government Douglas C-47 (PH-PBA) as operated from 1946 - 1947 and 1947 until 1960 by Emile Lancee
Adjusted Load Data For the FSX Default Boeing 747 Used Like a Freighter by Gerard Guichard
Air Canada Boeing 747-400 (C-GAGM) by Piotr Lukaszyk
Hellenic Air Force Douglas C-47 v3.12 Beta (492622) by Vassilios Dimoulas
Egyptair "Suez Canal Sticker" Boeing 777-300ER (SU-GDO) by Kareem Amr / (PMDG) / Sim Birds Textures
Egyptair "Suez Canal Sticker" Boeing 777-300ER (SU-GDN) by Kareem Amr / (PMDG) / Sim Birds Textures
Boeing 777 EgyptAir 'New Suez Canal' SU-GDO by Zayn Ridhwan
Boeing Stratocruiser SAS OY-STC repaint by Quentin Barthélemy
Gloster Meteor F.8 Dutch Air Force 3W-31 by Henk Schuitemaker / Just Flight
Airbus A319 IAE Bangkok Air (HS-PPF) by Miguel Angel Taboada
VATSIM World Flight 2016 Custom Livery by Emmanuel Pacamalan
Flight Simulator X - AI Aircraft
Orbest Airlines Airbus A330-200 PW by Joel Branchu
Evelop Airbus A330-200 PW (EC-MKT) by Joel Branchu
FSX/P3D FSPXAI A330-200 PW Brussels Airlines by joel branchu
Flight Simulator X - Scenery
FSIA - Seychelles Intl Airport - Seychelles by Ahmed Abdessalam
Flight Simulator X - Scenery Design
Passenger Terminal Albacete by FSX-Studios/ Michael Krauss
Flight Simulator X - Miscellaneous Files
BNX Italy Boundary Airspace - AIRAC 10 NOV 2016 by Giovanni Miduri
VRPs - Visual Reporting Points - Italy - AIRAC 10 NOV 2016 by Giovanni Miduri
PMDG made EZ (version 1.0) by Robin Heinis
Flight Simulator 2004 - Original Aircraft
Posky B737-800WL (TUI Airlines Netherlands) by Kevin Kruk
Posky B737-800WL (SunExpress Deutschland) by Kevin Kruk
Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
TACA Airlines Boeing 767-2S1 (N767TA) by Danny Cummings
Iberia Airbus A330-200 (EC-MIL) by Xudeva Irribarra
Flight Simulator 2004 - AI Aircraft
Starbow Airlines British Aerospace BAe RJ100 by Kamil Fryzol
Prepar3D - Aircraft Repaints, Textures and Modifications
The Netherlands Government Douglas C-47 (PH-PBA) as operated from 1946 - 1947 and 1947 until 1960 by Emile Lancee
fsaAerodata For FSX FSX-SE Prepar3D
News Item:
fsaAerodata is the first product for the flight simulation, which updates the aeronautical navigation database on a monthly basis, based on real world conditions.
Additional to Navaids, fsAerodata updates all approaches, departures (SIDs) and arrival procedure s(STARs) worldwide to real world conditions. Traffic Control and AI traffic will benefit using real approaches.
Data is updated on every AIRAC cycle; every 28 days, a new set of fsAerodata is ready for download and installation on your flight simulator.
fsAerodata can be purchased including a subscription service of 3-month or 1-year. Additionally, you’ll need an active subscription to Navigraph, which is the provider of the source data to fsAerodata.
Features:
-· Worldwide update of flight simulator navigation database including following elements:
-· Navaids: VORs, DME, NDB, TACAN, Enroute and terminal Waypoints, (update identification IDs, frequency, coordinates, magnetic variation).
-· ILS stations: only frequency is updated; no other data is updated, to assure compatibility with default runways.
-· Obsolete Navaids are removed or disabled.
-· Runway designators updated.
-· Instrument Approaches, including SIDs and STARs procedures
-· Airways Routes, including High and Low altitude airways.
-· Access to SIDs & STARs procedures on default GPS navigation unit (on Prepar3D)
-· Traffic Control: Simulation and tracking of real approaches using the updated database. If an ILS light plan is entered, traffic control will use the updated approaches installed; on the ATC menu, user can select alternative approaches.
Requirements:FSX, FSX-SE, Prepar3D v1 to v3. Administrative rights may be required, depending where the flight simulator is installed on PC.
A subscription with Navigraph FMS service is required to access and download the AIRAC cycles.
License terms:
fsAerodata is licensed for leisure, hobbyist and personal training use. Product is not licensed for professional training or commercial purposes.
Imaginesim KSJC San Jose For P3D
It's California. It's Silicon Valley. It's the good life. It's San Jose International Airport and you can have a piece of it right now for Prepar3D.
San Jose is the most populous city in the San Francisco Bay Area, famous for Silicon Valley and a wonderful laidback Californian lifestyle.
SJC offers scheduled services to around 11 million passengers annually. The airport is situated as a 'downtown airport' and gives pilots an opportunity to land almost within the city center itself, a pleasant change from those mega-hubs located miles out of town.
If you own the FSX version you get the Prepar3D version for free.
Full details at the Imaginesim KSJC Product Page.
Saturday
Flight Simulator X - Aircraft Repaints, Textures and Modifications
"YF-113 USAF" Mikoyan Gurevich MiG-23 Flogger by Luca "MiB" Paoloni
Air France "JO 2024" Boeing 777-300ER (F-GSQH) by Enzo CATTANIA - Simcreations
Philippine Airlines Boeing 777-300ER RP-C7778 by Patrick Jed D. Reyes
Iberia Airbus A330-200 EC-MIL "Madrid the heart of Spain" by Jose Tomas Campomanes
Jet2 Boeing 737-800 (Pack) by Lee Grant
Jetblue Airbus A320 "Retro Livery" by Lee Grant
KLM ,,Orange Pride" Boeing 747-400 (PH-BFA) by Piotr Lukaszyk
Airbus A320 CFM Allegiant "Make a Wish" (N218NV) by Miguel Angel Taboada
QantasLink 'old livery' Bombardier Dash 8 Q400 (VH-QOA) by Fabio Siess
Airbus A320 Saudia 'National Day' HZ-TQE(Fictional) by Zayn Ridhwan
RAF Gloster Meteor FR.9 (VZ603) No. 79 Sqn by Henk Schuitemaker / Just Flight
Kunming Airlines Boeing 737-800 WL by Lingyuan He
RAF Gloster Meteor FR.9 (VZ603) No. 8 Sqn by Henk Schuitemaker / Just Flight
Delta Airbus A321-211 Pack by Lee Grant
Delta Airbus A320-211 Pack 2 by Lee Grant
Delta Airbus A320-211 Pack 1 by Lee Grant
United Airbus A319-131 Pack by Lee Grant
The Netherlands Government Douglas C-47 (PH-PBA) as operated from 1946 - 1947 and 1947 until 1960 by Emile Lancee
Adjusted Load Data For the FSX Default Boeing 747 Used Like a Freighter by Gerard Guichard
Air Canada Boeing 747-400 (C-GAGM) by Piotr Lukaszyk
Hellenic Air Force Douglas C-47 v3.12 Beta (492622) by Vassilios Dimoulas
Egyptair "Suez Canal Sticker" Boeing 777-300ER (SU-GDO) by Kareem Amr / (PMDG) / Sim Birds Textures
Egyptair "Suez Canal Sticker" Boeing 777-300ER (SU-GDN) by Kareem Amr / (PMDG) / Sim Birds Textures
Boeing 777 EgyptAir 'New Suez Canal' SU-GDO by Zayn Ridhwan
Boeing Stratocruiser SAS OY-STC repaint by Quentin Barthélemy
Gloster Meteor F.8 Dutch Air Force 3W-31 by Henk Schuitemaker / Just Flight
Airbus A319 IAE Bangkok Air (HS-PPF) by Miguel Angel Taboada
VATSIM World Flight 2016 Custom Livery by Emmanuel Pacamalan
Flight Simulator X - AFCAD Files
Surgut Airport Russia USRR by Mike Major
Flight Simulator X - AI Aircraft
Evelop A330-300 RR EC-MII by joel branchu
Orbest Airlines Airbus A330-200 PW by Joel Branchu
Evelop Airbus A330-200 PW (EC-MKT) by Joel Branchu
FSX/P3D FSPXAI A330-200 PW Brussels Airlines by joel branchu
Flight Simulator X - Scenery
VGHS - Dhaka Intl Airport - Dhaka, Bangladesh by Ahmed Abdessalam
FSIA - Seychelles Intl Airport - Seychelles by Ahmed Abdessalam
Flight Simulator X - Scenery Design
Passenger Terminal Albacete by FSX-Studios/ Michael Krauss
Flight Simulator X - Miscellaneous Files
BNX Italy Boundary Airspace - AIRAC 10 NOV 2016 by Giovanni Miduri
VRPs - Visual Reporting Points - Italy - AIRAC 10 NOV 2016 by Giovanni Miduri
PMDG made EZ (version 1.0) by Robin Heinis
Flight Simulator 2004 - Original Aircraft
TANS Fokker 28 by HUMBERTO LAZARTE
TANS Fokker 28 by HUMBERTO LAZARTE
Posky B737-800WL (TUI Airlines Netherlands) by Kevin Kruk
Posky B737-800WL (SunExpress Deutschland) by Kevin Kruk
Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
AeroMexico Boeing 777-2Q8ER (N776AM) by Danny Cummings
Air India Boeing 777-200 New Paint Scheme by Tushar Deshpande
TACA Airlines Boeing 767-2S1 (N767TA) by Danny Cummings
Iberia Airbus A330-200 (EC-MIL) by Xudeva Irribarra
Flight Simulator 2004 - AI Aircraft
Auric Air Cessna 208B by Chris Peschke
Starbow Airlines British Aerospace BAe RJ100 by Kamil Fryzol
Prepar3D - Aircraft Repaints, Textures and Modifications
The Netherlands Government Douglas C-47 (PH-PBA) as operated from 1946 - 1947 and 1947 until 1960 by Emile Lancee
BRUNNER CLS-E Rudder Pedals
News Item:
BRUNNER CLS-E Rudder achieves full Market-Readiness
CLS-E Rudder - your ideal choice for certified PPTs and FNPTs up to Level I
It was in May this year when we first introduced our brand-new CLS-E Rudder. Today, we are happy to inform that CLS-E Rudder has achieved full Market-Readiness and found its successful implementation into a variety of customer training applications already.
The all new CLS-E Rudder will become an important cornerstone in our portfolio of high performance control loading units and meets the increasing demand of our customers for affordable control loading systems !
CLS-E Rudder comprises intelligent brushless DC Servo technology, a compact and sophisticated product design and a realistic simulation of flight effects, leading to an optimum in training value at an unmatched value-for-money ratio. In addition, CLS-E Rudder combines ideally with the CLS-E Yoke.
Please see the details in the Simulation Products section of the webpage, and take the opportunity to download your copy of the CLS-E Rudder factsheet.
Sunday
Flight Simulator X - Aircraft Repaints, Textures and Modifications
"YF-113 USAF" Mikoyan Gurevich MiG-23 Flogger by Luca "MiB" Paoloni
Air France "JO 2024" Boeing 777-300ER (F-GSQH) by Enzo CATTANIA - Simcreations
Philippine Airlines Boeing 777-300ER RP-C7778 by Patrick Jed D. Reyes
Iberia Airbus A330-200 EC-MIL "Madrid the heart of Spain" by Jose Tomas Campomanes
Jet2 Boeing 737-800 (Pack) by Lee Grant
Jetblue Airbus A320 "Retro Livery" by Lee Grant
KLM ,,Orange Pride" Boeing 747-400 (PH-BFA) by Piotr Lukaszyk
Airbus A320 CFM Allegiant "Make a Wish" (N218NV) by Miguel Angel Taboada
QantasLink 'old livery' Bombardier Dash 8 Q400 (VH-QOA) by Fabio Siess
Airbus A320 Saudia 'National Day' HZ-TQE(Fictional) by Zayn Ridhwan
RAF Gloster Meteor FR.9 (VZ603) No. 79 Sqn by Henk Schuitemaker / Just Flight
Kunming Airlines Boeing 737-800 WL by Lingyuan He
RAF Gloster Meteor FR.9 (VZ603) No. 8 Sqn by Henk Schuitemaker / Just Flight
Delta Airbus A321-211 Pack by Lee Grant
Delta Airbus A320-211 Pack 2 by Lee Grant
Delta Airbus A320-211 Pack 1 by Lee Grant
United Airbus A319-131 Pack by Lee Grant
The Netherlands Government Douglas C-47 (PH-PBA) as operated from 1946 - 1947 and 1947 until 1960 by Emile Lancee
Adjusted Load Data For the FSX Default Boeing 747 Used Like a Freighter by Gerard Guichard
Air Canada Boeing 747-400 (C-GAGM) by Piotr Lukaszyk
Hellenic Air Force Douglas C-47 v3.12 Beta (492622) by Vassilios Dimoulas
Egyptair "Suez Canal Sticker" Boeing 777-300ER (SU-GDO) by Kareem Amr / (PMDG) / Sim Birds Textures
Egyptair "Suez Canal Sticker" Boeing 777-300ER (SU-GDN) by Kareem Amr / (PMDG) / Sim Birds Textures
Boeing 777 EgyptAir 'New Suez Canal' SU-GDO by Zayn Ridhwan
Boeing Stratocruiser SAS OY-STC repaint by Quentin Barthélemy
Gloster Meteor F.8 Dutch Air Force 3W-31 by Henk Schuitemaker / Just Flight
Airbus A319 IAE Bangkok Air (HS-PPF) by Miguel Angel Taboada
VATSIM World Flight 2016 Custom Livery by Emmanuel Pacamalan
Flight Simulator X - AFCAD Files
Surgut Airport Russia USRR by Mike Major
Flight Simulator X - AI Aircraft
Evelop A330-300 RR EC-MII by joel branchu
Orbest Airlines Airbus A330-200 PW by Joel Branchu
Evelop Airbus A330-200 PW (EC-MKT) by Joel Branchu
FSX/P3D FSPXAI A330-200 PW Brussels Airlines by joel branchu
Flight Simulator X - Scenery
Larnaka LCLK, Cyprus by Sidney Schwartz
Calgary Intl Airport (CYYC) Alberta, Canada with new Terminal by Ray Smith
VGHS - Dhaka Intl Airport - Dhaka, Bangladesh by Ahmed Abdessalam
FSIA - Seychelles Intl Airport - Seychelles by Ahmed Abdessalam
Flight Simulator X - Scenery Design
Passenger Terminal Albacete by FSX-Studios/ Michael Krauss
Flight Simulator X - Miscellaneous Files
BNX Italy Boundary Airspace - AIRAC 10 NOV 2016 by Giovanni Miduri
VRPs - Visual Reporting Points - Italy - AIRAC 10 NOV 2016 by Giovanni Miduri
PMDG made EZ (version 1.0) by Robin Heinis
Flight Simulator 2004 - Original Aircraft
TANS Fokker 28 by HUMBERTO LAZARTE
TANS Fokker 28 by HUMBERTO LAZARTE
Posky B737-800WL (TUI Airlines Netherlands) by Kevin Kruk
Posky B737-800WL (SunExpress Deutschland) by Kevin Kruk
Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
AeroMexico Boeing 777-2Q8ER (N776AM) - Update by Danny Cummings
Austral BAC 1-11-509EW LV-LHT by Daniel Nolé
AeroMexico Boeing 777-2Q8ER (N776AM) by Danny Cummings
Air India Boeing 777-200 New Paint Scheme by Tushar Deshpande
TACA Airlines Boeing 767-2S1 (N767TA) by Danny Cummings
Iberia Airbus A330-200 (EC-MIL) by Xudeva Irribarra
Flight Simulator 2004 - AI Aircraft
Air Djibouti Boeing 737-400 by Kamil Fryzol
Auric Air Cessna 208B by Chris Peschke
Starbow Airlines British Aerospace BAe RJ100 by Kamil Fryzol
Flight Simulator 2004 - Scenery
EDRW v1.0 by Bodo L. van Laak
Prepar3D - Aircraft Repaints, Textures and Modifications
The Netherlands Government Douglas C-47 (PH-PBA) as operated from 1946 - 1947 and 1947 until 1960 by Emile Lancee
INTERVIEW - Avsim welcomes Austin Meyer, the ma...
Interview
by Will Reynolds
It is hard to ignore the other sim in the mainstream market. Sim loyalty is a strange thing...people can go about it as if their virtual lives depended on it.
So having a juggernaut from Microsoft, developed over so many years and with such a large budget, why would you need a new, different sim? Well, why not? Truly, if everyone thought we needed no change, no option, no competition, there would be no innovation, and innovation appears to be Austin Meyer’s middle name, as well as maybe “resilience”? I will let him pick.
Here we have the man behind X-Plane, the man who started it all and produced a civilian mainstream Flight Simulator in 64bit before anyone else, and a man passionate enough to stand by his product day by day.
Avsim is extremely excited to have this opportunity to meet Austin Meyer, and learn what we can expect in the upcoming X-Plane 11 as well as the future beyond that.
1 – Could you please tell us a bit about Austin Meyer? Where were you born/grew up, general background?
Austin - Born in California grew up in South Carolina went to St Pauls School in New Hampshire (Google Meyer Scholar to see a scholarship I have set up for that school) then went to Carnegie Mellon and Iowa State.
This combination of schools and colleges plus a pilots’ license got me the training in flying, computer programming, and aerospace engineering that you need to write a flight simulator.
2 – When would you say the love of aviation started?
Austin - Around high school.
3 – Did you ever imagine you would be juggling so many things at once? Ie Flying, Laminar Research, plus all your other activities?
Austin - No. Right now I am:
-Writing X-Plane, a flight simulator that predicts how real airplanes will fly, so that you can enter the design of any aircraft you can imagine and then fly it in the simulator
-Writing Xavion, an iPad App that will guide a (real) aircraft safely down to landing after an engine failure, as well as back up most cockpit flight instruments in a real airplane, on your iPad,
-Writing Stradale, a very simple little car-racing simulator for iPad and iPhone that has the most realistic physics of any driving sim that I know of,
-Being sued by a Patent Troll called Uniloc for using the Google Play store to distribute X-Plane for Android,
-Making a documentary called “The Patent Scam” that explains what Patent Trolling is, and tells the story of about a dozen or so victims of that common practice.
4 –You are on record stating you did not like the feel of the flight sims and started your own, can you expand a little on this? What sims exactly failed to live to your expectations and why?
Also, what was the original premise of Laminar Research? Was it only to create and support a flight simulator? What was the original plan and has it changed?
Austin - I started with MSFS back in the mid-90’s and very quickly saw that MSFS did not let me rapidly customize the flight dynamics and instrument panel to suit the Piper Archer II that I was flying at the time, so I wrote my own sim, called Archer-II IFR, to practice IFR flying. I soon expanded it to cover many different types of aircraft, so re-named it to X-Plane. Plane-Maker was just as critical as X-Plane itself, right from the start, since that is what let users (then and now!) design their own aircraft and instrument panels.
I wrote X-Plane in my dorm while at Iowa State and when I graduated in 1995 very very rapidly put X-Plane on the market on the World Wide Web, as we called it then, at a price of $599, as I recall, selling to a small number of pilots that wanted a sim that was completely different from MSFS: Much more easy customizability for each customer, much more accurate flight model, and much better frame-rate than MSFS for a really smooth and accurate feeling of flight.
5 – Can you tell us about the first few years of Laminar Research? How many people were involved? How has it evolved into what it is today?
Austin - Oh it was all just me in a tiny little ugly old rented apartment out by the airport.
For the first three or four years of Laminar Research, I think I answered EVERY SINGLE EMAIL that I got!
That was before trolling and spam became things, and my customer-base was narrow enough then that each email I got was from a customer with a thoughtful question, not a panicked accusation!
Different times, eh?
6 – Your product suite at the moment lists apps for mobile devices, as well as “Giant Fighting Robots”…can you tell us how LR moved into those fields?
Austin - It may sound silly to say that I was not thrilled with the physics of MechWarrior, but I jus had an uneasy feeling that maybe the physics of the Mechs were not as good as they could be, so I had a really good time writing Giant Fighting Robots, getting all the walking physics and weapons dynamics just perfect. It is surprising how hard it is to program a robot to walk up a steep hill: As you foot comes forward for the next step, it is so easy to stub your toe on the rising terrain, simply pushing you back again!
Ditto that for Stradale. There are racing sims out there with amazing graphics but in at least many cases that I know of the physics just aren’t there, so I addressed that with Stradale… if you try it you will really see how good a physics model it is possible to code. WHY ON EARTH IS STRADALE THE ONLY IPHONE AND IPAD DRIVING SIM WHERE YOU TILT THE PHONE FORE AND AFT FOR FINE CONTROL OF THE THROTTLE AND BRAKES???!?!? Do other driving sims even understand the sliding bond between the tire and road, which is a vector aimed along the motion of the tire contact patch with respect to the pavement? They don’t FEEL like they do, anyway…
And why on Earth don’t the other iPad Apps for pilots plot engine-out paths down to the best runway to land on in the event of engine failure? Nobody else does, which is why I wrote Xavion.
And why on Earth, when people are sued by Patent Trolls for doing NOTHING WRONG, do they shut their mouths and hope nobody will notice, rather than expose the corruption?
I made the documentary “The Patent Scam” to expose this which we just finished and are about to show to potential distributors at the moment that I write this.
So, in each case, I saw some obvious lack of anyone ELSE doing the job right, and decided to do the job right myself.
(None of the other missions have been financially successful though… in the group above only X-Plane has made good money)
7 – Let’s concentrate on X-Plane…has the direction of the SIM changed from the first iteration to X-Plane 11? Ie aside from technical enhancements, has the actual output of what you want the sim to be about changed at all? If so, how?
Austin - The fundamentals of the sim have NOT changed!
Up to v11, the user interface is radically overhauled, the sound has the option to be radically overhauled by each aircraft author (using FMOD), and the scenery is surely in a whole different world, with an increasingly dynamic worked of ATC, other aircraft, ground trucks swarming about the airplane, etc.
So the world of X-Plane is exploding in complexity and accuracy and completeness (now up to about FOUR THOUSAND realistic 3-D airports!), but the fundamental of quickly entering your own aircraft and instrument panel to quickly go flying with realistic physics and good frame-rate is unchanged from literally version 1.00.
8 – How are the changes/enhancements of X-Plane decided? Is it a strategic decision? Is it market based? Community feedback? Do you assign a priority timetable to these changes?
Austin - Mostly it is me just saying “I want that”, but to some degree it is my subcontractors, deciding what they want behind my back, and just putting it in there themselves, with my not finding out about it until it is done. (And then, when I see it, I fly off the handle if it is not what I had in mind, and if the new thing does not work right yet, I am piiiiiiissssssed! So my team tries to be careful to hide their contributions to the sim from me until they are dialed in perfectly, but that is obviously difficult for them to do since we are all working on the same sim, same source code).
9 – Do you set a list of features for each version of X-Plane? For example, X-Plane 10 saw migration to 64bit as well as several enhancements, or is this a “dynamic” list?
Austin - Me and my sub-contractors meet every 6 months at a different place in the USA, at one of our houses or a hotel in a fun city. We grab a white board from Staples or the hotel concierge, and argue and yell and fight and whine and try to convince the others until we have our next 6 months of work on the board. Then we snap a photo of the board and those are supposed to be our slave-orders to each other for the next 6 months or so. There is no leader. I am only the leader in name. I am the leader like Geoffery was the leader in Game Of Thrones. Only a leader in name while the real work is done by many, in a continuously-debated ebb and flow of ideology, with the true power coming from whoever writes the code. So we all argue about our plans, come up with what we agree on, distribute the work of our to-do list that we agreed to, run home and get to work, each promising to knock out the part of the job that was assigned to him, with a flurry of emails over who has to do what to get their part of the job done… each so the others can do THEIR part. You see the screw-up happens when it is MY job to make the ground trucks service the airplanes, but the ARTIST has not yet given me the ground trucks to drive, and BEN has not yet given me airport editing tools to define the ground truck parking spots and roads, and JULIAN has not done a bunch of airports with ground-truck parking data, which of course USES the editing tools made by BEN, so JULIAN is waiting on BEN! And then there is a panicked flurry of emails between all of us to see who needs to do what to maximize efficiency to get it all done.
10 – Do you have a set list of time before a new version of X-Plane comes out?
Austin - No. X-Plane 10 was out for SIX YEARS!
With about 50 free upgrades or so over that time period.
But there are those that still email me, saying that they want to get X-Plane 11 for free since they purchased version 10, and they will destroy my reputation on social media if I do not give it to them for free.
11 – Looking back at X-Plane 10, what dictated the need to migrate to 64bit? How do you see users benefiting from this?
Austin - Oh with 32 bits of RAM, the sim runs out of memory and crashes if there is too much detail and variety and distance in the world, no matter how efficient and careful the App.
So you have to go to 64 bits of address definition to be able to have the variety and distance of world to fly in that we are now able to create.
So that is really a rather black-and-white thing. You gotta have it, period.
12 – We are approaching the end of the X-Plane 10 run, what are the features that please you the most in the current platform?
Austin - I like my old interface because it is FAST!
I find I need more CLICKS to do the same thing in the new interface, in SOME cases.
The new UI looks way better, and explains what is going on more clearly, and guides you through the steps much better, but to me it seems SLOWER.
So I will miss my fast UI in X-Plane 11, BUT, over time, we will get the best of both worlds. We will get the new UI to be as fast as the old one, and soon after that, I have some ideas to make it even FASTER.
At THAT point, going back to X-Plane 10 will be a joke, like driving a Model-T.
13 – What are the features you wish had been introduced in X-Plane 10 but did not make it and why?
Austin - Oh, after 6 years and maybe 50 free updates or so, there is nothing else that I wish we had put into v10!
It’s time for v11!
14 – We have noticed a shift in the user base of X-Plane, partially thanks to the introduction of some very attractive third party products. The introduction of this new user base has been very vocal about some of the features they would like to see in X-Plane. How does your market research address this? What have you seen yourself in this regard?
Austin - See question 9 on this: We meet as a team and the people in the room, who MAKE X-Plane, throw ideas out that WE want.
THOSE ideas are, of course, driven by what each of us has heard… FROM THE USERS.
We have no formal market research. Instead we just go based on what customers have told us.
15 – With more and more high fidelity products appearing in X-Plane, the user base likes to push for reality, and weather is an integral part of this. Real time weather as well as third party weather engines are currently restricted to three layers of wind and cloud, and two layers of turbulence, which means no vertical depiction of towering CBs etc. We find it is possibly the biggest single gripe people have with X-Plane and stops users from migrating totally and comparisons with the MS and LM products is inevitable. Is this something that is likely to be addressed? If so, how and when?
Austin - Interesting.
But here is the thing: Adding more cloud layers is NOT the right way to make towering CBs.
We need a more 3-D model, THAT CHANGES OVER TIME, to really get that right.
A few more cloud layers is like a few more band-aids on top of each other, not a real solution.
We need a more 3-D, ever-changing model.
The good news is that the underlying system is indeed 3-D right now.. we just need to do a better job of POPULATING IT with data.
Data that changes over time as well.
16 – In X-Plane 10 we saw changes to flight dynamics thanks to community feedback, and they were very well received. Can we expect further changes/refinements to flight dynamics in the future? For example, engine performance at different altitudes, further refinements to torque, wind effects, etc?
Austin - For XP11, thanks to a few hundred hours of flight experience in my Lancair Evolution so far:
PT-6 engine modeling:
Thanks to LOTS OF FLIGHT-test IN N844X, which has a PT6, I am getting that engine just right in the sim!
I got the RECIP engine performance dialed in when flying recip engine airplanes, and am now dialing in the TURBOPROP performance now that i am flying a turboprop!
The fuel flow and efficiency are not just right.. the engine FEELS right.
But how does an engine FEEL right in a simulator?
Well, the PT-6 makes it easy:
That engine is all about having enough AIRFLOW moving through it to balance the FUEL FLOW to keep the temperatures under control.
Temperatures spike as you add fuel at low turbine rpm, and cool as the turbine spins up.
The turbine is slow to respond at low power settings, since not enough air is racing through to rapidly change the turbine speed.
But as the speed picks up and the airflow with it, the turbine seems comparatively lighter compared to the airflow moving through it and responds much more quickly!
The turbine sound is one sound and feel, the prop completely another since there is no connection between the turbine and prop!
So a PT-6 engine has a real feel and response in turbine RPM, torque, fuel flow and temperature over time as you adjust the throttle and other settings,
always spinning up or down at varying speeds and temperatures as the fuel and air moving through it change.. it is very very Steam-Punk.
Now, TECHNICALLY described:
Much better engine ITT modelling for those turboprops, including response speeds on power, prop, or condition lever changes.
Better torque and fuel flow modelling as well, especially for turboprops.
The dynamic pressure through the power turbine across varying rpm ranges controls you can exchanging torque and rpm to get the same power,
for accurate cruise perf as you dial back the prop rpm but hold constant fuel flow, and glide with the prop feathered or not as well
The new turbine model includes, by the way, compressor stalls, which I have gone through first-hand!
As well, engine failure tuning for hot start, ITT runway, compressor stalls and the like.
As well, the turbine idle is now floating point like everything in a real PT-6.
Move red knob to move smoothly from low to idle, or hold it partway if you want to keep the engine temps where you want, as you would in reality.
Just remember to tweak those idle speed in plane-maker now to get your idles just right!
For turbines, you will want to enter a higher high idle than low idle now… X-Plane does not do this for you any more,
since you can now tune those fuel flows at idle as you like for yourself!
Fun to do, and you can get that idle Ng just right for YOUR PT-6 setup!
(Yep, each real PT-6 is set up differently based on the preferences of the pilot! Steam-Punk!)
Pressurization modeling:
Also thanks to my experience in the Evolution N844X, which has has several pressurization failures in reality, in X-Plane I now have a whole new physics-based pressurization model!
In reality as well as now in X-Plane, you have to carry enough Ng (gas generator RPM) to hold up that pressure, and now we have fractional pressure available to hold SOME pressure, but maybe not ALL pressure, as in the real airplane!
We look at the ratio of bleed air available and what part of the engine it comes from to see if we have adequate bleed air inflow to the cabin based on the current engine RPM, and local atmospheric pressure!
The higher you are, the more power you better carry to keep cabin pressure, as in the real airplane!
The cabin altitude will climb if you don’t.. and how much it climbs will depend on the air density outside the plane and the gas generator speed on a turbine!
How much power you need to hold pressurization depends on the altitude and even baro pressure setting, since this is hooked to air density! cool!
This gets kind of cool because when running bleed air off the APU, the APU, for example, the N1 actually controls how MUCH bleed air is available for start… all that stuff just kind of works out!
And if you are starting one engine off the bleed air of another already running, and the running engine has a hung start or slow start or lo idle set, then the bleed air will be reduced and the engine you are starting with the reduced bleed air will be slower to spin up!
Pretty cool when the sim sets the bleed air strength as needed to match the cabin press differential!
Also a more efficient inlet pressure recovery and more speed gives more pressurization.. because the INLET pressurizes the air before handing it to the engine to pressurize further, as in reality! NICE!
Hydraulic system modeling:
Hydraulic systems have a bit more oomph, delivering at or near full actuation power at idle when engine-driven, as they should.
So really dialling in these physical systems models here for 11.00.
Going over the Pilots Operating Handbook and my old notes from my Columbia-400:
New manifold pressure model!
This seems to be better than the previous one!!
Other reciprocating engine improvements:
We track the fuel in the cylinders or carb from the prime or simply running the fuel pump when the engine is not running!
So the engine starts with a bang if you primed it enough, or just barely rumbles to life if not.
And, yes, in an emergency, you can fly the thing on the primer if the engine driven pump fails!
That was not custom-coded.. it works out because I coded the dynamics of the system!
(Can you REALLY do that? Well, yes, on at least some planes, like my Columbia, which had only 1 pump to act as both backup and primer!)
Based on information from a TBM-850 pilot that has done some stalls in his airplane when iced (by ACCIDENT!):
Ice is QUITE a different experience now.
QUITE different.
A customer sent me a video of him stalling a TBM-850 with ice on its’ wings… it stalled WAY earlier than he planned.
So now, rather than just adding weight and drag and reducing lift, which is what they teach you and what X-Plane used to do, we NOW lower the stall angle of attack as the ice builds as well.
This can lead you to think that everything is mostly ok with only a bit of ice, and then WHAM! That stall bites fast and hard, sooner than expected! A nasty stall at a much lower AOA than you expected!
Then you have to recover without exceeding a much lower-than-expected AOA, with limited lift and extra weight and drag… which means you need to re-evaluate your new stall AOA from that first stall
and not let yourself get up to that AOA level again to hit a SECONDARY stall!
This is where the skill requirement shoots up through the roof.
So the ice is much more realistic.. which results in it being more terrifying, by far.
Jet engine modeling:
Low/high jet engine bypass types: GONE!
Now we ONLY go off the bypass RATIO that you entered!
This lets cool things like exhaust smokiness and engine mass for mass distribution all be floating point with bypass ratio for infinite variation, which is nice.
Pitot-static modelling:
Noew we have more relaism in the LAG of thr airspeed indicator, which is relly notice-able in a Columbia-400 doing a short-field take-off,
and also the correct reactions when the pitot tube, static port, both, and neither are iced over to infinetly-variable fractions as well.
Other systems modeling:
For roll with elevator, yaw with rudder, aileron with pitch, the TRIMS now apply there as well!
So if you use the control X-Plane now gives you the TRIM as well.. (did not before)
Updated electric motor dynamics as well!
Now more accurate with battery depletion.
I have a sense of how electric motors and re-generative braking work now from (wait for it) our family car is now a Tesla!
Now with cowl-flap drag!
Set it in Plane-Maker!
Drag scales with cowl flap deployment! Cool!
I’m told it makes 15 knot difference on the Mooney Encore (!)
Set the drag as need for your plane!
Now with cowl flaps can be a joystick axis as well.
OK you have to be at idle now to toggle rev thrust as in the real plane
Other flight-model improvements:
Control effectiveness at high AOA reduced according to wind tunnel results.. you lose it all by around 45 deg AOA… and a good solid 30% of it around 20 deg AOA
(this is in addition to losses due to dynamic pressure and local flight path no longer being aligned with the airplane, of course!)
So, this makes the stalls a good bit scarier… that control deflection comes down for the recovery!
And, if the stall is ICE-induced, where the ice lowers the stalling angle of attack, well, that plus reduced control effectiveness in the stall makes for some pretty scary stalls!
There is now a BUTTON for boost, so in the engines page where you enter water injection or NOX or other boost, you gotta turn it on with the button to get it at max throttle.
The nosewheel steering model is a hair refined: We go from max to min nosewheel steering as the speed picks up as always,
but if we have a tiller axis assigned, then we add the tiller and nosewheel steer, like real airliners. Cool!
Engine specific fuel consumption now scales with density not altitude, which is more accurate.
And much more....
17 – Specifically with X-Plane 11, when did you settle on a list of features for it?
Austin - July 2016.
Boston, MA.
Taj Boston hotel.
White board.
18 – For any new user of X-Plane, what is your selling point on X-Plane 11? Why should people buy it?
Austin - They should try the fee demo.. and then decide the answer to that question for themselves!
19 – Can you share with us a roadmap of the features and enhancements you wish to see in the life of X-Plane 11?
Austin - Sure!
I want:
-Faster UI… FEWER mouse-clicks per-operation than the v10 UI.
-Faster load. Faster than v10.
-Faster frame-rate. Faster than v10 FOR THE SAME LEVEL OF DETAIL (though we may already have this, I still want more)
-More updated aircraft and ground vehicles and 3-D airports and the like to really have a detailed, high-quality world that goes on and on and on.
-More perfect refinement for the PRO model: Fast load and good frame-rate with no hiccups or pauses, and a UI that lets PRO users quickly use the sim for flight training.
-More internal re-organization to support unlimited future growth (we already have 64-bit RAM and 3-D weather internally, but more expansion like that inside the code)
-Occulus / Vive to really dive in and experience all of the above in VR.
20 – What can we expect regarding integration with third party developers like PMDG, FSGlobal Real Weather, IXEG, etc in X-Plane 11? Has there been contact or feedback?
Austin - Tons of contact. Tons of feedback. Tons to expect.
Plane-Maker lets ANYONE get to work right away.
FMOD, as we will have for sound, will let anyone add sounds of exquisite detail to their add-ons.
And all the new per-pixel rendering can make an craft just look great.
21 – Are we likely to see seasonal textures in X-Plane 11? Is it a consideration?
Austin - NO!
SORRY!
We have decided to NOT just ‘jam in some winter textures’.
That’s a hack.
Here’s what we gotta do: Build trees that understand that their leaves come off in the cold, and a real 3-D model for accumulating SNOW.
22 – Can you expand on the versions available of X-Plane 11? Ie the Pro version, the Mobile version? What can we expect in them?
Austin - So here is the fascinating thing on that:
Just recently, we moved THE FLIGHT MODEL FROM X-PLANE DESKTOP ONTO THE IPHONE / IPAD / ANDROID VERSION!
WHUUUUUUUUT?
YEP!
X-Plane mobile now shares the SAME flight model as X-Plane desktop!
Mobile and desktop hardware is obviously converging, and we are AHEAD of the curve on this one, with flight model code that runs on both desktop and mobile platforms.
And it gets better.
The underlying engine to RENDERS the aircraft is the same on mobile and desktop as well, so any airplane that our artists build for X-Plane desktop CAN GO STRAIGHT TO THE MOBILE VERSION WITH NO ADDITIONAL WORK FROM US. This convergence lets us build a flight model, and an airplane and then have them available EVERYWHERE.
This sets us up for a future where ONE sim adapts itself (with only the slightest adaption required!) to desktop and mobile devices.
One sim. Everywhere.
23 – Finally, how many more versions of X-Plane are we likely to see? What drives you or LR to continue the expansion and development? What would you like to see one day in your simulator?
Autin - No plans to stop current trajectory.
What we are doing now is perfect, and with our team and underlying technology we are poised to explode with the VR, massively-multiplayer online, and the mobile/desktop convergence that are coming.
Someone offered to buy Laminar Research from me yesterday.
Pretty short reply from me… it only takes two letters to write the answer to that one.
Editor - Austin, on behalf of Avsim, a heartfelt “Thank You” for your time, openness and candid approach, it has been an absolute pleasure.
There you have it folks, we welcome Austin to the world of Avsim, and truly, what an asset he is to this wonderful hobby of ours, and long may he continue to share his product with us.
REX Worldwide Airports HD
PHOENIX, AZ – REX SIMULATIONS is pleased to announce the release of the REX Worldwide Airports HD.
REX Worldwide Airports HD is the most realistic global airport texture & 3D vehicle model enhancement available on the market today. Now you will be able to experience your airports in FSX, FSX:Steam and Prepar3D in TRUE high definition!
REX Worldwide Airports HD is an extensive photoreal global airport graphics package created from real-world airport structures and supporting environments. These environments were authored from high resolution photography all around the world from real-world counterparts, and will customize and transform over 24,000+ airports within the simulator.
With over 6GB of highly detailed airport environments, the possibilities are endless. Enjoy new terminals, airport buildings and maintenance facilities, hangars, custom airline hangars, fully coherent airport ground environments, jetways, airport lighting, parking garages and even custom 3D airport ground vehicle models, all user-selectable!
Easily select, install and even save your creations within the included user interface application. For the FPS-conscious simmer, choose between HD and standard resolution material, as standard texture fidelity at lower resolution is retained due to high definition authoring.
Compatible with FSX, FSX:Steam and Prepar3D. One license covers all!
REX SIMULATIONS is offering a customer loyalty discount of 20% off REX Worldwide Airports HD to users of any REX product! Regardless of which REX product you own, you'll receive the discount. You must purchase REX Worldwide Airports HD from the same distributor you purchased your other REX product(s).
To find out more or purchase REX Worldwide Airports HD go to the REX Worldwide Airports HD Homepage.
Tuesday
Flight Simulator X - Aircraft Repaints, Textures and Modifications
Reeve Aleutian C-47 (N75142) by Ron Attwood
Druk Air Carenado Dornier Do-228-100 by Achilleas Moraitis
Aegean Airlines Carenado Dornier Do-228-100 by Achilleas Moraitis
Fictional Alaska Airlines Northern Lights Livery 737 MAX 8 by Gus Rodriguez
Boeing Business Jet Boeing 737-700NG (PH-WYB) by Wybe Witteveen
Wingo Boeing 737-700 HP-1524CMP by Jose Tomas Campomanes
SAS Boeing Stratocruiser OY-STC repaint by Quentin Barthelemy
RAAF Gloster Meteor F.8 (A77-207) No. 77 Sqn by Henk Schuitemaker / Just Flight
FrenchBlue Airlines F-HPUJ Airbus A330-300 FSX by Alex Williams
Flight Simulator X - AI Aircraft
Aer Lingus EI-DAA FSX/P3D FSPXAI A330-200 GE by joel branchu
FSPXAI A330-200 GE Aircalin F-OJSE FSX/P3D by joel branchu
Flight Simulator X - Scenery
LSGG - Geneva Airport - Geneva, Switzerland by Rene Scharlach
Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
Gulf Air Boeing 767-3P6/ER (A9C-GK ) by Pedro Rodriguez / SkySpirit2010
Hong Kong Express Airbus A321-231 (B-LEA) by Stefan Bree, Project Airbus
Airbus A340-600 - PAINT KIT by Sergey Gleba aka serg09
Aisimmer A320 Turkish and Anadolujet TC-JAI by Riko Ardi
Flight Simulator 2004 - AI Aircraft
Hinterland Aviation Cessna C208B by Christopher Peschke
Albawings Boeing 737-500 by KAMIL FRYZOL
Air Djibouti British Aerospace BAe 146-300 by Kamil Fryzol
OZx YZRF Rays Field Qld Australia
OZx is proud to share with you Rays Field, created by Elias Smith. YZRF is a small dirt strip located in a paddock on the eastern edge of the Darling Downs in Queensland, Australia. Elias and some fellow developers and modelers were inspired to create this scenery after a forum thread started by Ray Baines who used to own the farm "Eden".
Contents include a readme document with installation procedures and a pdf with information about the field and surrounds. Also included is a replacement landclass file to move into your OZx_AUS/Scenery folder that will update landclass on the eastern Downs.
By Elias Smith.
YZRF Rays Field
Wednesday
Flight Simulator X - Aircraft Repaints, Textures and Modifications
Reeve Aleutian C-47 (N75142) by Ron Attwood
Druk Air Carenado Dornier Do-228-100 by Achilleas Moraitis
Aegean Airlines Carenado Dornier Do-228-100 by Achilleas Moraitis
Fictional Alaska Airlines Northern Lights Livery 737 MAX 8 by Gus Rodriguez
Boeing Business Jet Boeing 737-700NG (PH-WYB) by Wybe Witteveen
Wingo Boeing 737-700 HP-1524CMP by Jose Tomas Campomanes
SAS Boeing Stratocruiser OY-STC repaint by Quentin Barthelemy
RAAF Gloster Meteor F.8 (A77-207) No. 77 Sqn by Henk Schuitemaker / Just Flight
FrenchBlue Airlines F-HPUJ Airbus A330-300 FSX by Alex Williams
Flight Simulator X - AI Aircraft
Aer Lingus EI-DAA FSX/P3D FSPXAI A330-200 GE by joel branchu
FSPXAI A330-200 GE Aircalin F-OJSE FSX/P3D by joel branchu
Flight Simulator X - Scenery
LSGG - Geneva Airport - Geneva, Switzerland by Rene Scharlach
Flight Simulator X - AFCAD Files
LYBR - Dolac airport - Berane, Montenegro by Danilo Jankovic
Flight Simulator X - Utilities
FSToolkit FSX/P3D by Daniel Gallacher
Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
Turkish AirSimmer TC-JPY & TC-JPD fixed by Riko Ardi
Turkish Airlines Airsimmer A320 TC-JUE by Riko Ardi
Gulf Air Boeing 767-3P6/ER (A9C-GK ) by Pedro Rodriguez / SkySpirit2010
Hong Kong Express Airbus A321-231 (B-LEA) by Stefan Bree, Project Airbus
Airbus A340-600 - PAINT KIT by Sergey Gleba aka serg09
Aisimmer A320 Turkish and Anadolujet TC-JAI by Riko Ardi
Flight Simulator 2004 - AI Aircraft
Hinterland Aviation Cessna C208B by Christopher Peschke
Albawings Boeing 737-500 by KAMIL FRYZOL
Air Djibouti British Aerospace BAe 146-300 by Kamil Fryzol
Flight Control Video Streaming
News Item:
Flight Control Video Streaming is software that permits video streaming your Prepar3d v3.X(>=3.4) camera views in RealTime on the net!
Flight Control Video Streaming , after a simple configuration produce a Session Description Protocol (sdp) file that it can be copied and opened in all machine in the Network that have a compatible VideoPlayer ( like VLC player for example).
You can stream Prepar3d real time View anywhere! Obviously you must have a Player that it can be support video stream and more specifically Session Description Protocol (sdp) file that FlightControlVideoStreaming produce after his configuration.
This is a simple software based on Microsoft .NET Framework 4.6.2 and it is required for running Flight Control Video Streaming
Flight Control Video Streaming main Features are:
- Stream Video of your preferred Prepar3d Camera Views on the Network. It can be showed from any devices where it is installed a video stream player that support SDP file (like VLC Player)
- Change Camera View with Main interface button
- Change Zoom of Camera View using + or - buttons
- Configuration of Server / Client IPv4 address
- Configuration of Port used for stream video
- Configuration of type of resolution of VideoStreaming (480p,720p,1080p)
- Configuration of FrameRate limit for video streaming and configuration of quality and resolution of video streaming
- FlightControlVideoStreaming after “Apply configuration” in Config panel , produce a SDP file with video configuration that can be opened everywhere (in the network) you have a device with a compatible player (like VLC Player).
Installation and Run Tips:
- FlightControlVideoStreaming must be used with Administrator privilege (Run as Administrator) in Windows.
- Before installation of FlightControlVideoStreaming you must install .NET Framework 4.6.2.
- It is a best practice configure in software exact resolution that user use in Prepar3d Views.
- Use Flight Control Video Streaming with Administrator privileges in your Windows machine. This is possible with Run As Administrator option (right click on FlightControlVideoStreaming.exe and after click Rus as Administrator).
Requirement:
- Lockheed Martin Prepar3d v3.X (>=3.4) installed in the
- Windows
- 10 MB available in hard disk
- .NET Framework 4.6.2 (not included but downlodable at Microsoft website)
- PDF reader installed in your computer.
Available in Simmarket:
http://secure.simmarket.com/fabio-merlo-flight-control-video-streaming-p3dv3.x.phtml
FOR COMMERCIAL USE PLEASE CONTACT ME
Thursday
Flight Simulator X - Aircraft Repaints, Textures and Modifications
Thomas Cook Airbus A320 Christmas Livery by Lee Grant
Monarch Airbus A320 Christmas Livery by Lee Grant
Eurowings Airbus A320 Christmas Livery by Lee Grant
Aer Lingus Airbus A320 Christmas Livery by Lee Grant
Ryanair Boeing 737-800 Christmas Livery by Lee Grant
Norweigian Air Boeing 737-800 Christmas Livery by Lee Grant
Monarch Boeing 737-800 Christmas Livery by Lee Grant
KLM Boeing 737-800 Christmas Livery by Lee Grant
Jet2 Boeing 737-800 Christmas Livery by Lee Grant
Boeing 757-200 Private G-VPML (Fictional) by Nicholas Tarasek
Reeve Aleutian C-47 (N75142) by Ron Attwood
Druk Air Carenado Dornier Do-228-100 by Achilleas Moraitis
Aegean Airlines Carenado Dornier Do-228-100 by Achilleas Moraitis
Fictional Alaska Airlines Northern Lights Livery 737 MAX 8 by Gus Rodriguez
Boeing Business Jet Boeing 737-700NG (PH-WYB) by Wybe Witteveen
Wingo Boeing 737-700 HP-1524CMP by Jose Tomas Campomanes
SAS Boeing Stratocruiser OY-STC repaint by Quentin Barthelemy
RAAF Gloster Meteor F.8 (A77-207) No. 77 Sqn by Henk Schuitemaker / Just Flight
FrenchBlue Airlines F-HPUJ Airbus A330-300 FSX by Alex Williams
Flight Simulator X - AI Aircraft
Virgin Atlantic A330-300 RR G-VGBR FSX/P3D FSPXAI by joel branchu
Aer Lingus Airbus A330-200 GE (EI-FNH) by Joel Branchu
Aer Lingus EI-DAA FSX/P3D FSPXAI A330-200 GE by joel branchu
FSPXAI A330-200 GE Aircalin F-OJSE FSX/P3D by joel branchu
Flight Simulator X - Scenery
LSGG - Geneva Airport - Geneva, Switzerland by Rene Scharlach
Flight Simulator X - AFCAD Files
LYBR - Dolac airport - Berane, Montenegro by Danilo Jankovic
Flight Simulator X - Utilities
FSToolkit FSX/P3D by Daniel Gallacher
Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
United Airlines Boeing 737-300 c. 1989 by Chris Helton
Turkish AirSimmer TC-JPY & TC-JPD fixed by Riko Ardi
Turkish Airlines Airsimmer A320 TC-JUE by Riko Ardi
Gulf Air Boeing 767-3P6/ER (A9C-GK ) by Pedro Rodriguez / SkySpirit2010
Hong Kong Express Airbus A321-231 (B-LEA) by Stefan Bree, Project Airbus
Airbus A340-600 - PAINT KIT by Sergey Gleba aka serg09
Aisimmer A320 Turkish and Anadolujet TC-JAI by Riko Ardi
Flight Simulator 2004 - AI Aircraft
Ceiba Intercontinental Boeing 737-800 by Ken Carson
Unity Airlines Piper PA-31 Navajo Chieftian by Chris Peschke
RWAI A-10A Thunderbolt Wisconsin Air National Guard (Retro) by Jason Rogers
Hinterland Aviation Cessna C208B by Christopher Peschke
Albawings Boeing 737-500 by KAMIL FRYZOL
Air Djibouti British Aerospace BAe 146-300 by Kamil Fryzol
Friday
Flight Simulator X - Aircraft Repaints, Textures and Modifications
Olympic Airlines (Blue engines) Wilco Airbus A330-200 by Achilleas Moraitis
Wilco Airbus A330-200 Olympic Airlines by Achilleas Moraitis
Thomas Cook Airbus A320 Christmas Livery by Lee Grant
Monarch Airbus A320 Christmas Livery by Lee Grant
Eurowings Airbus A320 Christmas Livery by Lee Grant
Aer Lingus Airbus A320 Christmas Livery by Lee Grant
Ryanair Boeing 737-800 Christmas Livery by Lee Grant
Norweigian Air Boeing 737-800 Christmas Livery by Lee Grant
Monarch Boeing 737-800 Christmas Livery by Lee Grant
KLM Boeing 737-800 Christmas Livery by Lee Grant
Jet2 Boeing 737-800 Christmas Livery by Lee Grant
Boeing 757-200 Private G-VPML (Fictional) by Nicholas Tarasek
Reeve Aleutian C-47 (N75142) by Ron Attwood
Druk Air Carenado Dornier Do-228-100 by Achilleas Moraitis
Aegean Airlines Carenado Dornier Do-228-100 by Achilleas Moraitis
Fictional Alaska Airlines Northern Lights Livery 737 MAX 8 by Gus Rodriguez
Boeing Business Jet Boeing 737-700NG (PH-WYB) by Wybe Witteveen
Wingo Boeing 737-700 HP-1524CMP by Jose Tomas Campomanes
SAS Boeing Stratocruiser OY-STC repaint by Quentin Barthelemy
RAAF Gloster Meteor F.8 (A77-207) No. 77 Sqn by Henk Schuitemaker / Just Flight
FrenchBlue Airlines F-HPUJ Airbus A330-300 FSX by Alex Williams
Flight Simulator X - AI Aircraft
Edelweiss HB-IQI FSPXAI A330-200 PW FSX/P3D by joel branchu
Virgin Atlantic A330-300 RR G-VGBR FSX/P3D FSPXAI by joel branchu
Aer Lingus Airbus A330-200 GE (EI-FNH) by Joel Branchu
Aer Lingus EI-DAA FSX/P3D FSPXAI A330-200 GE by joel branchu
FSPXAI A330-200 GE Aircalin F-OJSE FSX/P3D by joel branchu
Flight Simulator X - Scenery
Updated OETF Taif regional scenery by Abdullah Radwan
Columbia Regional Airport KCOU FSX by John B. Loney, Jr.
LSGG - Geneva Airport - Geneva, Switzerland by Rene Scharlach
Flight Simulator X - AFCAD Files
LYBR - Dolac airport - Berane, Montenegro by Danilo Jankovic
Flight Simulator X - Utilities
FSToolkit FSX/P3D by Daniel Gallacher
Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
United Airlines Boeing 737-300 c. 1989 by Chris Helton
Turkish AirSimmer TC-JPY & TC-JPD fixed by Riko Ardi
Turkish Airlines Airsimmer A320 TC-JUE by Riko Ardi
Gulf Air Boeing 767-3P6/ER (A9C-GK ) by Pedro Rodriguez / SkySpirit2010
Hong Kong Express Airbus A321-231 (B-LEA) by Stefan Bree, Project Airbus
Airbus A340-600 - PAINT KIT by Sergey Gleba aka serg09
Aisimmer A320 Turkish and Anadolujet TC-JAI by Riko Ardi
Flight Simulator 2004 - AI Aircraft
Air Seoul A321 by Fumitaka Hayashi
Ceiba Intercontinental Boeing 737-800 by Ken Carson
Unity Airlines Piper PA-31 Navajo Chieftian by Chris Peschke
RWAI A-10A Thunderbolt Wisconsin Air National Guard (Retro) by Jason Rogers
Hinterland Aviation Cessna C208B by Christopher Peschke
Albawings Boeing 737-500 by KAMIL FRYZOL
Air Djibouti British Aerospace BAe 146-300 by Kamil Fryzol
REVIEW - Just Planes Aer Lingus Aviation Video
Review
by Marlon Carter
INTRODUCTION
+ Cockpit filming using up to 7 cameras for great views on takeoff & landing!
+ Pilot Presentations
+ Flight Preparations
+ External Walkaround
+ Cockpit set-up
+ Briefings & Checklists
+ External Walkaround
+ Departure & Arrival Airport Charts
+ Cockpit Presentation
+ Great scenery including amazing arrival & departure at San Francisco!
+ Cabin views
Flight Information |
|||||
A/C |
Reg |
Flight |
Route |
Flt Time |
Destinations |
A330-200 |
EI-LAX |
EI 147 |
DUB-SFO |
9h56 |
DUB Dublin, IRELAND SFO San Francisco, USA |
A330-200 |
EI-DAA |
EI 146 |
SFO-DUB |
9h49 |
SFO San Francisco, USA DUB Dublin, IRELAND |
HIGHLIGHTS
When it comes to iconic airline brands, Aer Lingus is an airline that should never be overlooked. In fact, Aer Lingus is part of the IAG group which is well known as the parent company for airlines such as British Airways, Iberia and Vueling and the airline has had a rich history which began in 1936. From its small beginning some 80 years ago with a six seater De Havilland 84 Dragon, Aer Lingus has grown into an international major airline with a modern fleet of Airbus aircraft which include the A319, A320, A321, A330-200/300 and orders for the new A350-900.
This program takes us on an epic journey from Dublin to San Francisco onboard the A330-200, along with a brief tour of San Francisco before returning to Dublin. We begin with an introduction to the Aer Lingus Passenger Lounge and the many amenities available to passengers travelling with Aer Lingus. One advantage offered to passengers travelling out of Dublin Airport is that it offers US border Preclearance services for US bound passengers. This especially allows Aer Lingus passengers to have a hassle free travel experience once travelling out of Dublin Airport. Following the introduction, we meet up with our flight crew as they review their dispatch documents for the 10 hour flight to KSFO. After the routing, weather and other important NOTAMs have been considered, we head off to the aircraft where a thorough exterior walk around presentation is conducted. Some may assume that a walkaround inspection may be a simple and sometimes trivial assignment; however it is a crucial step before departure than can mean life or death if any anomalies are detected on the exterior of the aircraft.
Once the walkaround is completed, we join the rest of the crew as they complete the cockpit preparation and performance calculations prior to our departure. After departing Dublin, viewers are treated to numerous presentations that cover the career history of our pilots which can all be linked back to the Aer Lingus Cadet pilot programme. In addition to these interesting details, you will also learn a few facts on how Aer Lingus was an instrumental part of the ETOPS certification of the A330 along with a pilot’s viewpoint on transitioning from Boeing to Airbus aircraft. With so many insightful presentations, this 10 hour flight was educational and inspirational to say the least. After a beautiful approach and landing in San Francisco, we take a tour of some of the most popular attractions in the San Francisco area which is a lovely unofficial promo for this unique city. Once the fun and exploration was over, it was time to prepare for our return to Dublin.
For our return to Dublin, one of the most outstanding highlights was the departure out of KSFO at dusk. While taxiing to the runway, viewers have the opportunity to see a host of other aircraft as they land and depart from this airport. As many of you may know, KSFO has parallel runways and it isn’t uncommon to take two aircraft landing at the same time side by side. This program nicely captured a simultaneous landing from the best view possible. In addition to this, the stunning views captured from the cockpit of our A330 were simply awe inspiring. While enroute to Dublin, viewers will also be very pleased to know that there is a detailed cockpit presentation on various systems of the A330 which is followed by an amazing max crosswind landing.
In the end, I would highly recommend that pilots and aviation enthusiast alike should definitely consider purchasing this program. Just Planes did a fine job with capturing the exciting moments of this flight and we certainly applaud the highly trained flight crew for their outstanding performance. Aer Lingus has shown itself to be an airline that is keen on training pilots to be highly professional and we certainly hope that they will allow the rest of the world to see more videos like this in the future.
Video Preview
https://www.youtube.com/watch?v=mmV87SknNBY
REVIEW - Just Planes AMASZONAS Aviation Video
Review
by Marlon Carter
INTRODUCTION
Once again, Just Planes is introducing the world to a very unique airline based out of Bolivia. Amaszonas was founded in 1998 and it began its operations in 2000. Starting off with a fleet of just 1 single engine piston aircraft, the airline has seen tremendous growth through the determination of their dedicated staff and company owner. Today, Amaszonas operates a fleet of 10 CRJ-200s with plans of increasing this number in the near future. In this program, we follow the day to day operations of the airline sitting alongside their pilots to some of the most intriguing destinations in this region. Let’s have a look at some of the highlights
Flight Information |
|||||
A/C |
Reg |
Flight |
Route |
Flt Time |
Destinations |
CRJ-200 |
CP-2762 |
Z8 100 Z8 103 |
LPB-VVI VVI-LPB |
0h57 0h50 |
LPB La Paz, BOLIVIA VVI Santa Cruz, BOLIVIA |
CRJ-200 |
CP-2762 |
Z8 500 Z8 501 |
LPB-CUZ CUZ-LPB |
0h50 0h54 |
LPB La Paz, BOLIVIA CUZ Cuzco, PERU |
CRJ-200 |
CP-2762 |
Z8 204 Z8 205 |
LPB-SRE SRE-LPB |
0h41 0h44 |
LPB La Paz, BOLIVIA SRE Sucre, BOLIVIA |
CRJ-200 |
CP-2762 |
Z8 306 Z8 307 |
LPB-UYU UYU-LPB |
0h41 0h46 |
LPB La Paz, BOLIVIA UYU Uyuni, BOLIVIA |
+ Cockpit filming using up to 4 cameras for great views on takeoff & landing!
+ Company Presentation
+ Pilot Presentations +Briefings & Checklists
+ Cockpit Presentations
+ External Walkaround
+ Amazing scenery!
HIGHLIGHTS
This program follows the traditional format of most Just Planes programs. We begin with an introduction to the flight crew as they review their flight documentation prior to departure. Unlike most preflight briefings however, the crew has to take into consideration the fact that they are situated at an altitude of 13,000ft! This means that careful performance planning is essential to safely flying in this region. In addition to high altitude operations, our first flight to Santa Cruz and later to La Paz and Sucre highlight the added challenge of airports that are surrounded by mountainous terrain. When you combine these elements, it creates a program that is guaranteed to keep you on the edge of your seats as the highly skilled flight crew makes their way in and out of these airports.
In addition to these highlights, flying in this region affords the flight crew and viewers a luxury that is seldom experienced by the average traveler. Given the unique high altitude and mountains terrain of this region, it also affords some of the most spectacular views that one can imagine. With views so beautiful, it’s no wonder the pilots of Amaszonas seem to enjoy their job so much and it goes without saying that the scenery seen in this program is a definite highlight that shouldn’t be missed.
Focusing more on the aviation side of things, this program nicely showcases the capabilities of the CRJ-200 to operate quite comfortably in this region. Given the high altitude operation however, modifications were needed to avoid having erroneous pressurization warnings in the cockpit. For more information on this modification, be sure to pay close attention to some of the pilot presentations as they are very insightful into the operation of the aircraft and other flying procedures.
For those of you who are fans of the CRJ series, rest assured that this program provides a wealth of information which is presented during external walkarounds and a detailed cockpit and cabin presentation. The final presentation in this program focuses on the company itself which tells an inspiring story of how dreams and aspiration can come true with hard work and dedication. Through this presentation we learn of the humble beginning of this airline and the path to what it has now become. It’s without a doubt that this program is one of the best featuring high altitude operations and it is one that I would definitely recommend to aviation enthusiast and pilots alike.
Video Preview
https://www.youtube.com/watch?v=7L_zkYMb4ew
Saturday
Flight Simulator X - Aircraft Repaints, Textures and Modifications
Aer Lingus (Old) Boeing 747-400 (EI-ASI) by Piotr Lukaszyk
Cyprus Airways Wilco Airbus A330-200 by Achilleas Moraitis
Singapore Airlines "10.000th Airbus Delivered" Airbus A350-900 by Benedictus Nathaniel Rusdianto
AirAsia "AirAsia Foundation" Airbus A320-200 by Benedictus Nathaniel Rusdianto
AirAsia "Fly on our first A320NEO" Airbus A320-200SL by Benedictus Nathaniel Rusdianto
Qantas (2016 livery) Airbus A330-300 by Benedictus Nathaniel Rusdianto
AirAsia X "AirAsia Turns 9" Airbus A330-300 by Benedictus Nathaniel Rusdianto
JetMagic "Guns N' Roses" Boeing 757-200 (9H-AVM) by Gustavo Aguiar
E-2C Hawkeye - VAW-114 "Hormel Hawgs" by Frank Safranek
E-2C Hawkeye - VAW-123 "Screwtops" by Frank Safranek
E-2C Hawkeye - Japan Air Self-Defence Force by Frank Safranek
E-2C Hawkeye - Israel Defence Force/Air Force by Frank Safranek
E-2C Hawkeye - French Aeronavale by Frank Safranek
E-2C Hawkeye - Egyptian Air Force by Frank Safranek
E-2C Hawkeye - U.S. Coast Guard by Frank Safranek
Olympic Airlines (Blue engines) Wilco Airbus A330-200 by Achilleas Moraitis
Wilco Airbus A330-200 Olympic Airlines by Achilleas Moraitis
Thomas Cook Airbus A320 Christmas Livery by Lee Grant
Monarch Airbus A320 Christmas Livery by Lee Grant
Eurowings Airbus A320 Christmas Livery by Lee Grant
Aer Lingus Airbus A320 Christmas Livery by Lee Grant
Ryanair Boeing 737-800 Christmas Livery by Lee Grant
Norweigian Air Boeing 737-800 Christmas Livery by Lee Grant
Monarch Boeing 737-800 Christmas Livery by Lee Grant
KLM Boeing 737-800 Christmas Livery by Lee Grant
Jet2 Boeing 737-800 Christmas Livery by Lee Grant
Boeing 757-200 Private G-VPML (Fictional) by Nicholas Tarasek
Reeve Aleutian C-47 (N75142) by Ron Attwood
Druk Air Carenado Dornier Do-228-100 by Achilleas Moraitis
Aegean Airlines Carenado Dornier Do-228-100 by Achilleas Moraitis
Fictional Alaska Airlines Northern Lights Livery 737 MAX 8 by Gus Rodriguez
Boeing Business Jet Boeing 737-700NG (PH-WYB) by Wybe Witteveen
Wingo Boeing 737-700 HP-1524CMP by Jose Tomas Campomanes
SAS Boeing Stratocruiser OY-STC repaint by Quentin Barthelemy
RAAF Gloster Meteor F.8 (A77-207) No. 77 Sqn by Henk Schuitemaker / Just Flight
FrenchBlue Airlines F-HPUJ Airbus A330-300 FSX by Alex Williams
Flight Simulator X - AI Aircraft
Edelweiss HB-IQI FSPXAI A330-200 PW FSX/P3D by joel branchu
Virgin Atlantic A330-300 RR G-VGBR FSX/P3D FSPXAI by joel branchu
Aer Lingus Airbus A330-200 GE (EI-FNH) by Joel Branchu
Aer Lingus EI-DAA FSX/P3D FSPXAI A330-200 GE by joel branchu
FSPXAI A330-200 GE Aircalin F-OJSE FSX/P3D by joel branchu
Flight Simulator X - Scenery
Updated OETF Taif regional scenery by Abdullah Radwan
Columbia Regional Airport KCOU FSX by John B. Loney, Jr.
LSGG - Geneva Airport - Geneva, Switzerland by Rene Scharlach
Flight Simulator X - AFCAD Files
LYBR - Dolac airport - Berane, Montenegro by Danilo Jankovic
Flight Simulator X - Utilities
FSToolkit FSX/P3D by Daniel Gallacher
Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
United Airlines Boeing 737-300 c. 1989 by Chris Helton
Turkish AirSimmer TC-JPY & TC-JPD fixed by Riko Ardi
Turkish Airlines Airsimmer A320 TC-JUE by Riko Ardi
Gulf Air Boeing 767-3P6/ER (A9C-GK ) by Pedro Rodriguez / SkySpirit2010
Hong Kong Express Airbus A321-231 (B-LEA) by Stefan Bree, Project Airbus
Airbus A340-600 - PAINT KIT by Sergey Gleba aka serg09
Aisimmer A320 Turkish and Anadolujet TC-JAI by Riko Ardi
Flight Simulator 2004 - AI Aircraft
Air Seoul A321 by Fumitaka Hayashi
Ceiba Intercontinental Boeing 737-800 by Ken Carson
Unity Airlines Piper PA-31 Navajo Chieftian by Chris Peschke
RWAI A-10A Thunderbolt Wisconsin Air National Guard (Retro) by Jason Rogers
Hinterland Aviation Cessna C208B by Christopher Peschke
Albawings Boeing 737-500 by KAMIL FRYZOL
Air Djibouti British Aerospace BAe 146-300 by Kamil Fryzol
Flight Simulator 2004 - AI Flight Plans
Finnair - Summer 2016 by Johan Clausen & Alpha India Group
Japan Airlines - Summer 2016 by Joshua Dean & Alpha India Group
REVIEW - Bonaire Flamingo airport by Aerosoft f...
Review
by Marlon Carter
Introduction
When we think about the Caribbean, we normally think about islands such as Barbados, Jamaica or even St. Lucia. On the other hand, for those of you familiar with the entire Caribbean region, you may have heard of the “ABC Islands”. The ABC islands comprise of Aruba, Bonaire and Curacao which are all part of the Netherlands Antilles until 2010 when Bonaire became a special municipality within the country of the Netherlands. From the aviation perspective, The ABC islands see a regular frequency of private and commercial traffic. While most of the Commercial traffic comes from Europe, there are also a few local airlines that fly between the islands and a few US carriers that offer seasonal and regular flights to Bonaire. Taking all of these factors into consideration, recreating this beautiful airport for the FS platform was the next best step for the Aerosoft development team. With the Flamingo airport being located along the coastline of this tropical island, a product such as Bonaire Flamingo Airport X will surely appeal to the masses that are looking for new and interesting destinations. What can we expect from this product? Here is a list of some of the features and a preview video of the stunning detail.
Features
Realistic recreation of Flamingo Airport Bonaire
Fully compatible with FSX SP2 (Acceleration), FSX SE and P3Dv2.5
Highly detailed and accurate building models based on the latest modelling techniques for optimal visuals and performance
High resolution textures included as an option
Custom approach lights and runway light effects
Realistic night time effects
Highly accurate and up to date ground layout
Realistic runway and taxiway textures
Static aircraft included as an option
Compatible with all AI Traffic packages
Video Preview
https://www.youtube.com/watch?v=gOh5xSov5nI
Installation & Documentation
As with all Aerosoft products, the installation was quite simple. After purchasing the product and entering your email and key information, the installation process is fully automatic once you follow the prompts correctly. As far as the documentation goes, it provides a wealth of information about this product which includes settings, performance options, a full list of features and a full suite of airport charts. Also included in the documentation is a user guide for the new SODE version which is also installed with this product. With the level of information provided in the documentation, it is highly unlikely that anyone will have a problem getting this product up and running.
The Scenery
Given the fact that I live on a Caribbean island, I’ve always been very eager to see more and more Caribbean airports being developed for FSX and P3D. With Bonaire X, I was very excited to see that this isn’t simply an airport that was developed from google maps and a few online photos. With this product, the developer took thousands of photos of this airport to recreate a true to life rendition of Flamingo International. With emphasis on extreme detail, the developer was able to accurately capture the environment of this airport with numerous detailed buildings, animated palm trees, static aircraft and some of the best night lighting effects imaginable.
As we have a closer look at this airport, let’s first of all examine the main terminal build. As with most Caribbean airports, the design and overall layout isn’t overly exotic but it also isn’t very boring either. While the main terminal isn’t very large, it is packed with many details that could easily intimidate the best of modelers. With a uniquely designed roof, intricate steel work, beautiful landscaping and other fine details, this aircraft is very impressive and I would consider it to be one of the most detailed airports I have seen in a very long time.
A special feature of a few Caribbean airports is the open air design of the check-in area. With this design concept, it forces a developer to offer even more detail than would otherwise be necessary. As you look at the screenshots below (mixture of FSX and P3D), you will see that no detail was spared in recreating the section of the terminal and it complete with signs, chairs and various decorative items that are seen in the real airport.
Moving now to the airside of the terminal, this is the first thing that passengers and virtual pilots will be seeing when they land at this airport. While the airport design isn’t overly complicated, the design is still unique and it offers a significant amount of detail for developers to capture. For example, the Control Tower is a very specific design that includes an exterior staircase that is protected by a nicely constructed railing. This railing is also extended to the main terminal which also includes service vehicles, crates, baggage trolleys, numerous AC units and other miscellaneous items around the terminal building. Another interesting detail of this product is the number of animations which includes palm trees, flags and an animated windsock controlled by SODE.
While the modeling aspect of the terminal is superb, it was further enhanced by the use of high resolution textures that truly offered a dated feel to the airport. On the topic of textures, you will also notice that the ground textures for the ramp area and runway offer the highest detail. In some sections of the ramp there are portions that seem cracked, wet or stained by oil. The surroundings of the airport were also nicely textured to recreate a lush tropical environment while maintaining the beautiful landscaping around the terminal. As we move further away from the airport, we see that the development team also took into consideration some of the details found along the coastline and in the main town and residential areas. Here are a few more screenshots showcasing the textures and surrounds of the airport.
Now that we’ve had a close look at the detail of this product, the true test of quality comes at night time. Over the years I’ve noticed that while some products are very detailed and they look wonderful during the day time, the quality sometimes suffers at night. In this case the developers went to great lengths in order to create the most realistic night time environment possible and from all that I’ve seen thus far, it seems like they have succeeded. The lighting effects and night time textures were of very high quality and it created a stunning airport environment no different to the daytime.
Throughout this review I’ve made it very clear that this is a high quality product with stunning detail. With that in mind it’s important for us to also comment on the performance. While most simmers have mid to high end PC’s, some also have computers with average specs. The development team for this airport did a fine job at creating a product that can be utilized by just about anyone. With tools that allow you to switch between low to high quality textures and adjust the level of animations, everyone will be able to comfortably fly to Bonaire for their next long haul flight. For me personally, my PC isn’t the best gaming system out there, but I’ve found that by removing the static aircraft option and having most of the other features enabled yielded good performance even while using high quality aircraft add-ons. If you have an average gaming system or even a high end system, you can rest assured that this product will perform quite well.
To conclude, I think that this is definitely a product worth having. It comes with an amazing level of detail, performance optimization options and a price point of $17.00US which is just perfect. While Bonaire may not be a common destination to the Flightsim community, this product is the perfect introduction to the ABC islands and a great opportunity to see the beauty of this region which was perfectly captured by Aerosoft. – Highly Recommended.
Acknowledgement
Special thanks to Mathijs from Aerosoft for contributing this product for review.
Sunday
Flight Simulator X - Aircraft Repaints, Textures and Modifications
KLM "Orange Pride" Boeing 747-400 (PH-BFA) by Piotr Lukaszyk
Flight Simulator X - AI Aircraft
Finnair Airbus A330-300 GE (OH-LTU) by Joel Branchu, FSPXAI
Edelweiss HB-JHQ FSPXAI A330-300 RR FSX/P3D by joel branchu
Flight Simulator X - Sounds
FSX Concorde Sound Package by kelvin keeble
Flight Simulator 2004 - AI Aircraft
Caribbean Helicopters PA-31 Navajo by Christopher Peschke
Flight Simulator 2004 - AI Flight Plans
Ellinair - Summer 2016 by Dimitri Tousmanof & Alpha India Group
Travel Service Slovakia - Summer 2016 by Florian Wilmer & Alpha India Group
Travel Service Poland - Summer 2016 by Florian Wilmer & Alpha India Group
Travel Service Hungary - Summer 2016 by Florian Wilmer & Alpha India Group
Travel Service - Summer 2016 by Florian Wilmer & Alpha India Group
MASkargo - Summer 2016 by Daniel Ayto & Alpha India Group
Copa Airlines - Summer 2016 by Carlos Augusto Narvaez Diaz & Alpha India Group
TUIfly - Summer 2016 by Florian Wilmer & Alpha India Group
Allegiant Air - Summer 2016 by Christian Hruschka & Alpha India Group
Jettime - Summer 2016 by Johan Clausen & Alpha India Group
Air Baltic - Summer 2016 by Johan Clausen & Alpha India Group
Air Malta - Summer 2016 by Dimitri Tousmanof & Alpha India Group
Malaysia Airlines - Summer 2016 by Daniel Ayto & Alpha India Group
Aegean Airlines - Summer 2016 by Dimitri Tousmanof & Alpha India Group
Germania Flug AG - Summer 2016 by Florian Wilmer & Alpha India Group
Germania - Summer 2016 by Florian Wilmer & Alpha India Group
Spirit Airlines - Summer 2016 by Christian Hruschka & Alpha India Group
Sun Country Airlines - Summer 2016 by Christian Hruschka & Alpha India Group
Alitalia - Summer 2016 - FSP Version by Dimitri Tousmanof & Alpha India Group
Alitalia - Summer 2016 - TFS Version by Dimitri Tousmanof & Alpha India Group
Southwest Airlines - Summer 2016 by Ben MacDougall & Alpha India Group
SAS Scandinavian Airlines - Summer 2016 by Johan Clausen, Dennis Lyng Desezar & Alpha India Group
Niki - Summer 2016 by Florian Wilmer & Alpha India Group
Air Berlin - Summer 2016 by Florian Wilmer & Alpha India Group
Norwegian - Summer 2016 by Johan Clausen & Alpha India Group
Flight Simulator 2004 - Panels
Super VC10 Panel Upgrade Part 7.zip by Nicholas Weber